Codieshub

Hire Unity Developer

Hire Unity Developers for Games and Immersive Media

Cross-platform game and interactive media development with Unity and C#. From mobile free-to-play to AR/VR and location-based experiences, we ship on every target.

Unity Expertise

What We Build with Unity

sports_esports

Mobile & F2P Games

Free-to-play mobile games with Addressables, analytics, and live-ops infrastructure.

view_in_ar

AR & VR Experiences

Meta Quest, Vision Pro, and AR Foundation apps with hand tracking and spatial UI.

hub

Multiplayer Netcode

Netcode for GameObjects and Photon-based synced gameplay with rollback and anti-cheat.

storefront

Location-Based VR

Arcade and LBE installations with custom input, motion platforms, and kiosk-grade reliability.

memory

Tooling & Editor Scripts

Custom inspectors, build pipelines, and designer-friendly tools that accelerate the team.

bolt

Performance & DOTS

Profiling, Job System, and DOTS / ECS for large-simulation projects where GameObjects stall.

Unity Development Services

Unity is the engine behind more shipped games than any other platform, but the decision to build on Unity is only the start of what separates successful game projects from development loops that never end. The real challenge is architectural: how you structure scene loading for minimal hitch on mobile, how you budget draw calls and overdraw for the GPU you're targeting, how you version and ship content updates without a full app re-release, and how you instrument analytics so design decisions are backed by real player behavior data rather than gut feel.

Codieshub has built Unity-based games and interactive experiences since 2016, across mobile (iOS/Android), PC, and WebGL targets. Our engineers have shipped casual mobile games with active player bases in the millions, enterprise simulation and training applications, and AR features using Unity's AR Foundation layer over ARKit/ARCore. We operate with the discipline of a software engineering firm, not a games studio: version control from day one, CI/CD pipelines that catch regressions before they reach QA, and code review standards that keep a growing codebase maintainable past the prototype phase.

The engineering decisions that bite Unity projects hardest are the ones that feel minor early on—object pooling skipped for simplicity, scene architecture that makes load times acceptable at 50 levels but catastrophic at 200, IL2CPP build times that slow iteration to a crawl. We've seen these failure modes at every project scale, which means we architect around them from the first sprint rather than discovering them at launch crunch.

The challenge

Unity makes it fast to build a playable prototype, and that speed creates a trap: the architectural shortcuts that felt harmless at 10 levels and 5,000 daily active users become the reason a mobile game fails its launch window performance targets or can't ship content fast enough to retain players past week two. Most Unity projects don't fail because of bad design—they fail because the engineering foundation wasn't built to scale.

Our approach

Codieshub starts every Unity engagement with an architecture review, whether we're building from scratch or taking over an existing project. For new builds, we establish the asset pipeline, scene management system, and addressable asset workflow before any content is produced—decisions that determine how the whole project scales. For existing projects, we audit the profiler, identify the frame time budget killers, and produce a remediation plan with measurable targets before touching code. Development follows two-week sprints with demo-able builds so you see progress, not status updates.

The outcome

Games we've shipped meet their target-device performance budgets before QA—not after. Optimization engagements on existing Unity codebases commonly deliver substantial frame rate improvements once garbage collection spikes, over-batching, and missing LOD systems are addressed — and content update cycles compress from months to days once addressable asset workflows are in place. Most importantly, the codebase remains maintainable: new features can be added without archaeology expeditions into spaghetti MonoBehaviour chains.

Scope my Unity project

Share your concept and target platform — we'll map a build plan with realistic timelines.

The Work

Shipped systems. Referenceable results.

Archive · 2016 → 2026

Browse all 35 cases
Featured · 01

Education

Percensys Core Learning

Learner & Admin Workflows for Percensys

Read the Percensys Core Learning case
  1. RSVLTS

  2. Blendjet

  3. PickPro

  4. Stand+

  5. Wild

  6. Jot

  7. Rodeo

  8. Bula

Trusted Partner

The metrics that follow from shipping with senior engineers

4.9 / 5

Average client rating across platforms

93%

Net Promoter Score

150%

Client retention rate

SOC 2

Type II certified

Engagement Models

Pick the engagement that fits

Four ways to work with us — from surgical staff augmentation to fully managed delivery. All models share the same senior-first talent bench.

Why Codieshub

Six reasons teams stay past the pilot.

The shortlist we get asked about on every call — what actually separates Codieshub from a dev shop.

Reviews

Nine CEOs on reference. Three platforms verify the work.

  • Clutch 4.9
  • DesignRush 4.9
  • The Manifest 5.0
Ryan Pamplin

Ryan Pamplin

CEO · Blendjet

“Managing global scale requires extreme technical precision. Codieshub re-architected our funnels to perform under massive pressure.”

Blendjet case study
Steve Gebhardt

Steve Gebhardt

Founder · RSVLTS

“Our old setup crashed during every major drop until Codieshub built a beast of an engine for us. They handled our traffic spikes perfectly.”

RSVLTS case study
Vito Robles

Vito Robles

COO · Percensys

“They took feedback seriously, refined the details, and made sure our content and workflows were presented in a way that really works for our learners and admins.”

Percensys case study
Farid Huseynov

Farid Huseynov

CEO · Kapital Bank

“Reliability and scalability are critical for us. They approached the engagement with a strong technical foundation and a clear process.”

Kapital Bank case study
Davis Rosser

Davis Rosser

CEO & Co-founder · Elite Amenity

“The digital concierge we co-built is more than tech — it's a paradigm shift in resident experience. Luxury brands can now offer faster services.”

Elite Amenity case study
Michael Ou

Michael Ou

Founder · CoolBitX

“Security and precision are non-negotiable for us. They demonstrated solid technical judgment, were open to feedback from our engineers, and iterated quickly.”

CoolBitX case study
John Bradford

John Bradford

CEO · PetScreening

“An external team can be just as committed and driven as our internal one. Their dedication and attention to detail have made them invaluable.”

PetScreening case study
Oliver Dlouhy

Oliver Dlouhy

CEO · Kiwi

“We move fast and deal with a lot of edge cases. They kept up without cutting corners, which is rare. The team stayed responsive across time zones.”

Kiwi case study
Lisa Dunbar

Lisa Dunbar

CEO · Paradigm Labs

“They did an excellent job balancing scientific nuance with a user-friendly experience. It's clear they care about both rigor and design.”

Paradigm Labs case study

Why Teams Choose Us

verified

SOC 2 Certified

Enterprise-grade security and compliance across every engagement.

schedule

Time-Zone Aligned

Nearshore teams that overlap with your working hours for real-time collaboration.

workspace_premium

Top Rated

Near-perfect satisfaction scores across Clutch, DesignRush, and Manifest.

Process

How we deliver every sprint.

Our engineers are not freelancers, and we are not a marketplace. Dedicated Codieshub seniors, seated with your team.

Before kickoff

First-touch deep dive.

Pre-kickoff technical and strategic review.

Before a single line of code, we sit with your team to align on stack, constraints, and what success looks like. Our VP Eng, CTO, and senior leads join — not a sales engineer.

  1. Full review of your stack, goals, and constraints before kickoff

  2. Session led by VP Eng, CTO, and the senior leads who'll staff the work

  3. Architecture, tooling, and team shape agreed before the first sprint

Questions

Frequently asked, honestly answered.

The questions we get on every intro call — answered without the marketing gloss.

  1. Scope drives cost more than any other factor in game development. A casual mobile game (hyper-casual or casual-puzzle) with core loop, level editor tooling, monetization integration, and submission-ready builds for iOS and Android typically runs $80,000–$180,000. Mid-core games with meta-game systems (collection, progression, social), live-service backend integration, and analytics pipelines are typically $180,000–$400,000. An enterprise training simulation or interactive product configurator in Unity generally runs $60,000–$150,000 depending on 3D asset complexity. Engagements start with a scoping phase ($8,000–$15,000) that produces a detailed design document, technical architecture, and fixed-price proposal for the full build.

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